Yarmilla Rynos

Description:

Level: 11 Master Summoner
Strength: 9 (-1)
Dexterity 16 (3)
Constitution 16 (3)
Intelligence 14 (2)
Wisdom 12 (1)
Charisma 21 (5)

Max Hit Points: 125
AC: 18
Initiative: 9

Fort: 9
Ref: 9
Wil: 11

Yarmilla’s Spells:

Can cast any spell known without preparing ahead of time.

Spells known:
0 Level: (DC 15) (unlimited per day): Acid Splash, Detect Magic, Light, Mending, Open/Close, Read Magic

1st Level: (DC 16) (7 per day): Expeditious Retreat, Identify, Mage Armor, Lesser Rejuvenate Eidolon, Unseen Servant

2nd Level: (DC 17) (5 per day) Invisibility, Phantom Steed, Resist Energy, Slow, Summon Eidolon

3rd Level: (DC 18) (5 per day) Rejuvenate Eidolon, Restore Eidolon, Spiked Pit (DC 20)

4th Level: (DC 19) (3 per day) Purified Casting, Teleport, Wall of Stone

Spell Like Abilities – Makers Call (2x Day), Summon Monster 6 (10x Day)

Feats: Endurance, Spell Focus Conjuration, Resilient Eidolon, Augment Summoning, Improved Initiative, Toughness, Extra Evolution x3, Superior Summoning, Cosmopolitan x2

Traits: Rich Family, Merchant’s Child, Reactionary, Scholar of the Planes

Bio:

Yarmilla grew up in Ironspike, the major Ore Refinery city of the Empire. Rich veins of iron, copper, tin and coal near the city help provide much of the Empire of its materials for war. The Rynos family built its wealth up over the years exporting the materials and importing other assets to the city via the Red Way that Ironspike was founded on. Yarmilla’s father, Ajos Rynos, is the current head of the family business. He married a minor relative (14th cousin, which translates to 192nd in Line) to Emperor Hebious, Serena in a politically motivated arranged marriage for the region. The marriage allowed the family to be the main supplier of Ores and processed metals to the Frontier, and because of it, a major importer of goods from there as well.

Yarmilla is the youngest of the five children of Ajos. She grew up in a family of merchants and warriors, and never seemed to fit in. At the age of 12, she created her own Pony out of thin air. After a number of other “creatures” running around (Rats in the Pantry, Poisonous Frogs by the Pond….) her parents felt they needed some help and called upon a few discreet individuals to figure out what was going on. They determined she had Spell Casting ability, and for someone so young, they suggested she either go to the academy, or they hire a private tutor for her. The family, decided to hire a local (Serpentine) Sorcerer named Cheuth. She learned how to harness some of her powers, and control how the magic was flowing through her veins. He found that she was very good at Summoning creatures, and he did his best to help her out.

Due to the limited spells he had, the summonings were usually of Reptilian nature, and Yarmilla’s castings did follow that line as well. Cheuth brought her to a Summoner to help learn how to summon an Eidolon. Not surprisingly, she tended toward summoning a Serpentine form. The Eidolon was tougher than normal, and she started training with it. A few other young Summoners trained by challenging each other in a sort of “Fight Club” (but we don’t like to talk about that). Yarmilla was capable enough to start defeating a few more powerful Summoners at times.

Her powers grew in the next few years, but her family wanted her to learn some of the family business as well. She continued learning her craft though, but was getting cocky with it at times. A recent conjuration caused several spiders to appear at a dinner party, and caused some embarrassment to her father. Ajos decided that there was only one solution, send her away from Ironspike before the family name is truly ruined. He sent her to Crookelake to spend time with one of her older brothers, Eckhart. Eckhart, a Cavalier running the family business there would not let her get away with much, and if she did try it, it wouldn’t be around the Imperial Court functions that Ironspike is privy to at times.

Yarmilla’s trip was a slow caravan ride out west. Her powers actually came in handy as the party was attacked by bandits, and she was able to use her summonings to handle the threat while she stayed hidden from view. Not many on the caravan knew it was her work to defend the trip, but one of the Guards knew of her powers and when he returned to Ironspike, informed her Father of her deed.

Meanwhile, Yarmilla went to the Family Shop and took a look around town. She couldn’t believe Eckhart still seemed to live over the store. But when she asked about it, the employees said he had an Estate in Chateau across the Lake, but he stayed here from time to time when the business needed him here. They hadn’t seen him in awhile.

She traveled over to Chateau, and found the Estate and easily talked the Houseboy into letting her in, and she got to see what Eckhart had accomplished, and it looked good. While taking in the pleasantries of the Estate, she encountered Edmund, a Suitor of Miss Vecca Vex. He offered her a ride to Dragonspire where they were, and they took his coach.

Yarmilla Rynos

Tales of the Red Way thedondon